Archive for April, 2008

How to use Flex for your Actionscript only projects

During this tutorial I will explain how to set and get started with using Flex, as well as explain some of the not so obvious at first things that go along with it. Watch the first minute or so for an intro and then you can skip to the different parts depending on what help you need (or just watch the whole thing).

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Animated Bitmap Class. This Will Speed up your games!

It took me a bit longer than I thought, but it is done! I have created a custom “BitmapClip” class for you guys! This class can do it all:

  1. Import MovieClip, Sprite, and even Tile sheets!
  2. Animate each clip at it’s own frame rate.
  3. Control it just like you would a MovieClip.
  4. It even creates pre-rotated frames for you! Now you can have super fast animated clips AND support rotation! WOOT.
  5. You can also support scaling by simply adding the clip to a sprite without losing *much* speed.

If you want to see a demo where I am using the BitmapClip with thousands of clips on screen moving / scaling and rotating then go here: Game Framework Test

You can download the package containing all of the code and demos or simply grab the file off of the repository on my Google project page.

The following are instructions on how to use it (which are included in the download as well):
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Simple and Easy to Use Custom Input Manager Class

Sweet! It’s ready to go. I have created a custom Input Manager for you to take advantage of. Check out this quick video tutorial that will walk you through how to use it in your projects or feel free to look it over yourself.

You can download the package containing the demos and the files or just grab it directly from the repository on my Google Project Page.

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