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	<title>Comments for Cheezeworld</title>
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	<link>http://cheezeworld.com</link>
	<description>The Cheeze to Your Macaroni - Games, Open Source Programming, and Other Odd Ramblings.</description>
	<lastBuildDate>Sat, 24 Jul 2010 03:30:31 +0000</lastBuildDate>
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		<title>Comment on The Structure of a Game &#8211; Introduction by Francis</title>
		<link>http://cheezeworld.com/game-structure/comment-page-1/#comment-8533</link>
		<dc:creator>Francis</dc:creator>
		<pubDate>Sat, 24 Jul 2010 03:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=72#comment-8533</guid>
		<description>Wow ! This is extremely good information !  There aren&#039;t many articles out there about structuring a solution and this can be very helpful.  Thank you !</description>
		<content:encoded><![CDATA[<p>Wow ! This is extremely good information !  There aren&#8217;t many articles out there about structuring a solution and this can be very helpful.  Thank you !</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About Me by Built on the backs of Giants&#8230; &#187; hustlr dev log - the development bLog for hustlr the game</title>
		<link>http://cheezeworld.com/about-me/comment-page-1/#comment-8155</link>
		<dc:creator>Built on the backs of Giants&#8230; &#187; hustlr dev log - the development bLog for hustlr the game</dc:creator>
		<pubDate>Tue, 27 Apr 2010 14:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/about-me/#comment-8155</guid>
		<description>[...] of  first results that came up was from Cheezeworld, a blog by developer William Colby aka &#8220;Colby Cheeze&#8220;. In this post he briefly outlines his steering behavior library along with a demo. I have to [...]</description>
		<content:encoded><![CDATA[<p>[...] of  first results that came up was from Cheezeworld, a blog by developer William Colby aka &#8220;Colby Cheeze&#8220;. In this post he briefly outlines his steering behavior library along with a demo. I have to [...]</p>
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	<item>
		<title>Comment on The Structure of a Game &#8211; Introduction by mwshang</title>
		<link>http://cheezeworld.com/game-structure/comment-page-1/#comment-8147</link>
		<dc:creator>mwshang</dc:creator>
		<pubDate>Mon, 26 Apr 2010 08:37:21 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=72#comment-8147</guid>
		<description>thank you very much!
it&#039;s good tutorials!</description>
		<content:encoded><![CDATA[<p>thank you very much!<br />
it&#8217;s good tutorials!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Adopt Some Coding Conventions for Projects: Sloppy Code SUCKS! by Colby Cheeze</title>
		<link>http://cheezeworld.com/coding-standards/comment-page-1/#comment-8012</link>
		<dc:creator>Colby Cheeze</dc:creator>
		<pubDate>Tue, 06 Apr 2010 12:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=43#comment-8012</guid>
		<description>Yea writing clean code was always my biggest thing. It is especially important when working with a team of developers.</description>
		<content:encoded><![CDATA[<p>Yea writing clean code was always my biggest thing. It is especially important when working with a team of developers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Adopt Some Coding Conventions for Projects: Sloppy Code SUCKS! by Anonymous</title>
		<link>http://cheezeworld.com/coding-standards/comment-page-1/#comment-8010</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 06 Apr 2010 08:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=43#comment-8010</guid>
		<description>Yes! Someone agrees with me on the curly brackets getting their own line thing. I come across so much code with
type function( args ) {
   // stuffs
}
... So annoying. I always find myself obsessive-compulsively editing other code visually before actually doing anything with the logic. This was helpful though as I&#039;m starting to jump into actual, structured, real applications. I&#039;m currently trying some AS3 games. One thing I will be looking over is:
http://cheezeworld.com/game-structure/
This will also be helpful as it addressed some things I do even though I know I probably should. Many thanks.</description>
		<content:encoded><![CDATA[<p>Yes! Someone agrees with me on the curly brackets getting their own line thing. I come across so much code with<br />
type function( args ) {<br />
   // stuffs<br />
}<br />
&#8230; So annoying. I always find myself obsessive-compulsively editing other code visually before actually doing anything with the logic. This was helpful though as I&#8217;m starting to jump into actual, structured, real applications. I&#8217;m currently trying some AS3 games. One thing I will be looking over is:<br />
<a href="http://cheezeworld.com/game-structure/" rel="nofollow">http://cheezeworld.com/game-structure/</a><br />
This will also be helpful as it addressed some things I do even though I know I probably should. Many thanks.</p>
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		<title>Comment on Simple and Easy to Use Custom Input Manager Class by Robbos</title>
		<link>http://cheezeworld.com/custom-input-class/comment-page-1/#comment-7669</link>
		<dc:creator>Robbos</dc:creator>
		<pubDate>Fri, 05 Mar 2010 11:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=31#comment-7669</guid>
		<description>What I don&#039;t really like about this approach is that you hardcode the commands instead of letting users choose which key does which action...

But it is good to have an inputmanager though! Good way of preventing keyboard input to be scattered all over your projects. What I usually do is have one class that translates the input to commands and then check if those commands need to be executed in the HandleInput method of other objects. Even better might be to make it fully event based.</description>
		<content:encoded><![CDATA[<p>What I don&#8217;t really like about this approach is that you hardcode the commands instead of letting users choose which key does which action&#8230;</p>
<p>But it is good to have an inputmanager though! Good way of preventing keyboard input to be scattered all over your projects. What I usually do is have one class that translates the input to commands and then check if those commands need to be executed in the HandleInput method of other objects. Even better might be to make it fully event based.</p>
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	<item>
		<title>Comment on Managing Sounds and Music in Actionscript 3 by 6 Very Useful ActionScript Classes About Sound - Ntt.cc</title>
		<link>http://cheezeworld.com/managing-sounds-and-music-in-actionscript-3/comment-page-1/#comment-7337</link>
		<dc:creator>6 Very Useful ActionScript Classes About Sound - Ntt.cc</dc:creator>
		<pubDate>Wed, 10 Feb 2010 15:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=145#comment-7337</guid>
		<description>[...] Sound Manager Class [...]</description>
		<content:encoded><![CDATA[<p>[...] Sound Manager Class [...]</p>
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		<title>Comment on Managing Sounds and Music in Actionscript 3 by Brian Busche</title>
		<link>http://cheezeworld.com/managing-sounds-and-music-in-actionscript-3/comment-page-1/#comment-7329</link>
		<dc:creator>Brian Busche</dc:creator>
		<pubDate>Tue, 09 Feb 2010 19:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=145#comment-7329</guid>
		<description>I downloaded the source and published it in Flash CS4.  A small change was required in the the ManagingSound.as file in order to get it to compile from the IDE.  I import the Main class, and remove the getDefinitionByName in onRootLoaderComplete()

[code]
private function onRootLoaderComplete ( event:Event ):void 
{
	//Do some cleanup
	removeChild(m_infoField);
	graphics.clear();
	loaderInfo.removeEventListener( Event.INIT, onRootLoaderInit );
	loaderInfo.removeEventListener( ProgressEvent.PROGRESS, onRootLoaderProgress );
	loaderInfo.removeEventListener( Event.COMPLETE, onRootLoaderComplete );
			
	//go to the next frame and load up the main class
	nextFrame();
			
	var app:Object = new Main(stage);
	addChild(app as DisplayObject);			
}
[/code]

Thanks for the example.  This is a very useful Sound class for folk who like implementing Singletons.</description>
		<content:encoded><![CDATA[<p>I downloaded the source and published it in Flash CS4.  A small change was required in the the ManagingSound.as file in order to get it to compile from the IDE.  I import the Main class, and remove the getDefinitionByName in onRootLoaderComplete()</p>
<p>[code]<br />
private function onRootLoaderComplete ( event:Event ):void<br />
{<br />
	//Do some cleanup<br />
	removeChild(m_infoField);<br />
	graphics.clear();<br />
	loaderInfo.removeEventListener( Event.INIT, onRootLoaderInit );<br />
	loaderInfo.removeEventListener( ProgressEvent.PROGRESS, onRootLoaderProgress );<br />
	loaderInfo.removeEventListener( Event.COMPLETE, onRootLoaderComplete );</p>
<p>	//go to the next frame and load up the main class<br />
	nextFrame();</p>
<p>	var app:Object = new Main(stage);<br />
	addChild(app as DisplayObject);<br />
}<br />
[/code]</p>
<p>Thanks for the example.  This is a very useful Sound class for folk who like implementing Singletons.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Retiring Cheezeworld From Further Articles by Myself by Ecky</title>
		<link>http://cheezeworld.com/retiring-cheezeworld-from-further-articles-by-myself/comment-page-1/#comment-7078</link>
		<dc:creator>Ecky</dc:creator>
		<pubDate>Fri, 22 Jan 2010 11:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=246#comment-7078</guid>
		<description>Wow, I just found this website and found so many interesting articles. Too bad you&#039;re done with all of this now :(
I&#039;m hoping to see more articles about game development.</description>
		<content:encoded><![CDATA[<p>Wow, I just found this website and found so many interesting articles. Too bad you&#8217;re done with all of this now <img src='http://cheezeworld.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /><br />
I&#8217;m hoping to see more articles about game development.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Retiring Cheezeworld From Further Articles by Myself by Ryan Goddard</title>
		<link>http://cheezeworld.com/retiring-cheezeworld-from-further-articles-by-myself/comment-page-1/#comment-6995</link>
		<dc:creator>Ryan Goddard</dc:creator>
		<pubDate>Thu, 14 Jan 2010 22:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=246#comment-6995</guid>
		<description>I just found this site and it seems I&#039;m following in your footsteps about a year behind. Thanks for the direction that you have given and I hope you find happiness in helping others find happiness.</description>
		<content:encoded><![CDATA[<p>I just found this site and it seems I&#8217;m following in your footsteps about a year behind. Thanks for the direction that you have given and I hope you find happiness in helping others find happiness.</p>
]]></content:encoded>
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