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	<title>Comments for Cheezeworld</title>
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	<link>http://cheezeworld.com</link>
	<description>The Cheeze to Your Macaroni - Games, Open Source Programming, and Other Odd Ramblings.</description>
	<pubDate>Thu, 20 Nov 2008 09:44:47 +0000</pubDate>
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		<title>Comment on Simple and Easy to Use Custom Input Manager Class by Colby Cheeze</title>
		<link>http://cheezeworld.com/custom-input-class/#comment-289</link>
		<dc:creator>Colby Cheeze</dc:creator>
		<pubDate>Thu, 13 Nov 2008 07:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=31#comment-289</guid>
		<description>A class that handles all of your Input easily. Rather than setting up event listeners all over your code and looking up key codes you can do something such as: if( Input.instance.isKeyPressed( KeyCode.SPACEBAR ) ) { player.shoot(); }

The class has all kinds of goodies like that. Enjoy :P</description>
		<content:encoded><![CDATA[<p>A class that handles all of your Input easily. Rather than setting up event listeners all over your code and looking up key codes you can do something such as: if( Input.instance.isKeyPressed( KeyCode.SPACEBAR ) ) { player.shoot(); }</p>
<p>The class has all kinds of goodies like that. Enjoy <img src='http://cheezeworld.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
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		<title>Comment on Simple and Easy to Use Custom Input Manager Class by Jeejlej</title>
		<link>http://cheezeworld.com/custom-input-class/#comment-287</link>
		<dc:creator>Jeejlej</dc:creator>
		<pubDate>Thu, 13 Nov 2008 05:11:14 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=31#comment-287</guid>
		<description>What the heck is an input manager?</description>
		<content:encoded><![CDATA[<p>What the heck is an input manager?</p>
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		<title>Comment on The Structure of a Game - Introduction by Whitey</title>
		<link>http://cheezeworld.com/game-structure/#comment-278</link>
		<dc:creator>Whitey</dc:creator>
		<pubDate>Wed, 12 Nov 2008 13:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=72#comment-278</guid>
		<description>Great! When are the next articles coming?
Dont suppose you could send me a sneak peak?</description>
		<content:encoded><![CDATA[<p>Great! When are the next articles coming?<br />
Dont suppose you could send me a sneak peak?</p>
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		<title>Comment on The Structure of a Game - Introduction by Oliver</title>
		<link>http://cheezeworld.com/game-structure/#comment-275</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Mon, 10 Nov 2008 09:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=72#comment-275</guid>
		<description>Thank you.I've been waiting for this and can't wait to read and learn from you.</description>
		<content:encoded><![CDATA[<p>Thank you.I&#8217;ve been waiting for this and can&#8217;t wait to read and learn from you.</p>
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		<title>Comment on Programming on Paper by Colby Cheeze</title>
		<link>http://cheezeworld.com/programming-on-paper/#comment-257</link>
		<dc:creator>Colby Cheeze</dc:creator>
		<pubDate>Fri, 31 Oct 2008 21:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=62#comment-257</guid>
		<description>Mind Mapping can be a great tool for visualization and idealizing many things. Whether you do it on paper or using software I suppose is totally up to someone's personal preference and how comfortable they are with the software etc.

I tried to look into UML but it really just seemed like it would cause me more trouble to use it than to just keep on doing what I am doing.</description>
		<content:encoded><![CDATA[<p>Mind Mapping can be a great tool for visualization and idealizing many things. Whether you do it on paper or using software I suppose is totally up to someone&#8217;s personal preference and how comfortable they are with the software etc.</p>
<p>I tried to look into UML but it really just seemed like it would cause me more trouble to use it than to just keep on doing what I am doing.</p>
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		<title>Comment on Programming on Paper by John</title>
		<link>http://cheezeworld.com/programming-on-paper/#comment-256</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 31 Oct 2008 16:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=62#comment-256</guid>
		<description>It's amazing in this day and age how much better pen and paper is for initially getting those ideas down when you aren't ready to code.

Recently though I've been playing with mind-mapping software and that seems to work really well, especially for planning out class and package structures. It's a bit like using UML software, only I never really got on with UML at all.</description>
		<content:encoded><![CDATA[<p>It&#8217;s amazing in this day and age how much better pen and paper is for initially getting those ideas down when you aren&#8217;t ready to code.</p>
<p>Recently though I&#8217;ve been playing with mind-mapping software and that seems to work really well, especially for planning out class and package structures. It&#8217;s a bit like using UML software, only I never really got on with UML at all.</p>
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		<title>Comment on Converted all code to MIT license. by Scarybug</title>
		<link>http://cheezeworld.com/converted-all-code-to-mit-license/#comment-113</link>
		<dc:creator>Scarybug</dc:creator>
		<pubDate>Mon, 08 Sep 2008 22:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=50#comment-113</guid>
		<description>Awesome! Thanks!</description>
		<content:encoded><![CDATA[<p>Awesome! Thanks!</p>
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		<title>Comment on Actionscript 3 Math Classes for Game Developers by Drew</title>
		<link>http://cheezeworld.com/actionscript-3-math-classes-for-game-developers/#comment-105</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Wed, 03 Sep 2008 22:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=42#comment-105</guid>
		<description>Great, thanks!</description>
		<content:encoded><![CDATA[<p>Great, thanks!</p>
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		<title>Comment on Actionscript 3 Math Classes for Game Developers by Colby Cheeze</title>
		<link>http://cheezeworld.com/actionscript-3-math-classes-for-game-developers/#comment-100</link>
		<dc:creator>Colby Cheeze</dc:creator>
		<pubDate>Mon, 01 Sep 2008 22:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=42#comment-100</guid>
		<description>Thank you Drew...I really should have caught that about the GPL. I'll switch over to the MIT license.</description>
		<content:encoded><![CDATA[<p>Thank you Drew&#8230;I really should have caught that about the GPL. I&#8217;ll switch over to the MIT license.</p>
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		<title>Comment on Actionscript 3 Math Classes for Game Developers by Drew</title>
		<link>http://cheezeworld.com/actionscript-3-math-classes-for-game-developers/#comment-99</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Mon, 01 Sep 2008 19:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=42#comment-99</guid>
		<description>You should probably change the license on these files. By GPLing them, only people who are prepared to GPL their entire flash application (which is to say — commit to releasing all their source to everyone) can use your work. It that's your intention, that's totally fine. But I certainly can't use it if that's the case, and I imagine lots of other people will have to re-do your work from scratch for similar reasons. It doesn't seem like that's your intention, though. It sounds like you just want to save people some work which is totally admirable. Maybe look at the MIT or BSD licenses? They might be more in line with what you have in mind here.</description>
		<content:encoded><![CDATA[<p>You should probably change the license on these files. By GPLing them, only people who are prepared to GPL their entire flash application (which is to say — commit to releasing all their source to everyone) can use your work. It that&#8217;s your intention, that&#8217;s totally fine. But I certainly can&#8217;t use it if that&#8217;s the case, and I imagine lots of other people will have to re-do your work from scratch for similar reasons. It doesn&#8217;t seem like that&#8217;s your intention, though. It sounds like you just want to save people some work which is totally admirable. Maybe look at the MIT or BSD licenses? They might be more in line with what you have in mind here.</p>
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