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	<title>Comments on: Managing Sounds and Music in Actionscript 3</title>
	<atom:link href="http://cheezeworld.com/managing-sounds-and-music-in-actionscript-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://cheezeworld.com/managing-sounds-and-music-in-actionscript-3/</link>
	<description>The Cheeze to Your Macaroni - Games, Open Source Programming, and Other Odd Ramblings.</description>
	<lastBuildDate>Fri, 05 Mar 2010 11:04:39 +0000</lastBuildDate>
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		<item>
		<title>By: 6 Very Useful ActionScript Classes About Sound - Ntt.cc</title>
		<link>http://cheezeworld.com/managing-sounds-and-music-in-actionscript-3/comment-page-1/#comment-7337</link>
		<dc:creator>6 Very Useful ActionScript Classes About Sound - Ntt.cc</dc:creator>
		<pubDate>Wed, 10 Feb 2010 15:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=145#comment-7337</guid>
		<description>[...] Sound Manager Class [...]</description>
		<content:encoded><![CDATA[<p>[...] Sound Manager Class [...]</p>
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	<item>
		<title>By: Brian Busche</title>
		<link>http://cheezeworld.com/managing-sounds-and-music-in-actionscript-3/comment-page-1/#comment-7329</link>
		<dc:creator>Brian Busche</dc:creator>
		<pubDate>Tue, 09 Feb 2010 19:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=145#comment-7329</guid>
		<description>I downloaded the source and published it in Flash CS4.  A small change was required in the the ManagingSound.as file in order to get it to compile from the IDE.  I import the Main class, and remove the getDefinitionByName in onRootLoaderComplete()

[code]
private function onRootLoaderComplete ( event:Event ):void 
{
	//Do some cleanup
	removeChild(m_infoField);
	graphics.clear();
	loaderInfo.removeEventListener( Event.INIT, onRootLoaderInit );
	loaderInfo.removeEventListener( ProgressEvent.PROGRESS, onRootLoaderProgress );
	loaderInfo.removeEventListener( Event.COMPLETE, onRootLoaderComplete );
			
	//go to the next frame and load up the main class
	nextFrame();
			
	var app:Object = new Main(stage);
	addChild(app as DisplayObject);			
}
[/code]

Thanks for the example.  This is a very useful Sound class for folk who like implementing Singletons.</description>
		<content:encoded><![CDATA[<p>I downloaded the source and published it in Flash CS4.  A small change was required in the the ManagingSound.as file in order to get it to compile from the IDE.  I import the Main class, and remove the getDefinitionByName in onRootLoaderComplete()</p>
<p>[code]<br />
private function onRootLoaderComplete ( event:Event ):void<br />
{<br />
	//Do some cleanup<br />
	removeChild(m_infoField);<br />
	graphics.clear();<br />
	loaderInfo.removeEventListener( Event.INIT, onRootLoaderInit );<br />
	loaderInfo.removeEventListener( ProgressEvent.PROGRESS, onRootLoaderProgress );<br />
	loaderInfo.removeEventListener( Event.COMPLETE, onRootLoaderComplete );</p>
<p>	//go to the next frame and load up the main class<br />
	nextFrame();</p>
<p>	var app:Object = new Main(stage);<br />
	addChild(app as DisplayObject);<br />
}<br />
[/code]</p>
<p>Thanks for the example.  This is a very useful Sound class for folk who like implementing Singletons.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yu-Chung Chen</title>
		<link>http://cheezeworld.com/managing-sounds-and-music-in-actionscript-3/comment-page-1/#comment-2765</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Sun, 14 Jun 2009 13:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=145#comment-2765</guid>
		<description>Great class, helping me out a lot.

One small thing:
Argument type of stopSound should be String, no?</description>
		<content:encoded><![CDATA[<p>Great class, helping me out a lot.</p>
<p>One small thing:<br />
Argument type of stopSound should be String, no?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cloud_9ine</title>
		<link>http://cheezeworld.com/managing-sounds-and-music-in-actionscript-3/comment-page-1/#comment-542</link>
		<dc:creator>Cloud_9ine</dc:creator>
		<pubDate>Fri, 27 Feb 2009 02:18:17 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=145#comment-542</guid>
		<description>ok found the link to my engine, many features

http://www.kongregate.com/forums/4/topics/29053</description>
		<content:encoded><![CDATA[<p>ok found the link to my engine, many features</p>
<p><a href="http://www.kongregate.com/forums/4/topics/29053" rel="nofollow">http://www.kongregate.com/forums/4/topics/29053</a></p>
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	<item>
		<title>By: Colby Cheeze</title>
		<link>http://cheezeworld.com/managing-sounds-and-music-in-actionscript-3/comment-page-1/#comment-541</link>
		<dc:creator>Colby Cheeze</dc:creator>
		<pubDate>Fri, 27 Feb 2009 02:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=145#comment-541</guid>
		<description>Hehe I agree :P I didn&#039;t feel like putting a real song in there for the example.</description>
		<content:encoded><![CDATA[<p>Hehe I agree <img src='http://cheezeworld.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  I didn&#8217;t feel like putting a real song in there for the example.</p>
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	<item>
		<title>By: Cloud_9ine</title>
		<link>http://cheezeworld.com/managing-sounds-and-music-in-actionscript-3/comment-page-1/#comment-540</link>
		<dc:creator>Cloud_9ine</dc:creator>
		<pubDate>Fri, 27 Feb 2009 02:13:47 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=145#comment-540</guid>
		<description>Also your attmpt at the mario music with your(?) voice sucked. :P</description>
		<content:encoded><![CDATA[<p>Also your attmpt at the mario music with your(?) voice sucked. <img src='http://cheezeworld.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cloud_9ine</title>
		<link>http://cheezeworld.com/managing-sounds-and-music-in-actionscript-3/comment-page-1/#comment-539</link>
		<dc:creator>Cloud_9ine</dc:creator>
		<pubDate>Fri, 27 Feb 2009 02:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=145#comment-539</guid>
		<description>Dammit! You jsut had to release this, I was going to do this :/.  At least Mine is a bit more featureful. Want to see it?</description>
		<content:encoded><![CDATA[<p>Dammit! You jsut had to release this, I was going to do this :/.  At least Mine is a bit more featureful. Want to see it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Colby Cheeze</title>
		<link>http://cheezeworld.com/managing-sounds-and-music-in-actionscript-3/comment-page-1/#comment-372</link>
		<dc:creator>Colby Cheeze</dc:creator>
		<pubDate>Thu, 25 Dec 2008 04:05:44 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=145#comment-372</guid>
		<description>I&#039;ll be doing some open-source games in the future that will show off the structure of a game in a real world setting. For now though, I have a few more components and what not to discuss.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be doing some open-source games in the future that will show off the structure of a game in a real world setting. For now though, I have a few more components and what not to discuss.</p>
]]></content:encoded>
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	<item>
		<title>By: Brian Yamabe</title>
		<link>http://cheezeworld.com/managing-sounds-and-music-in-actionscript-3/comment-page-1/#comment-366</link>
		<dc:creator>Brian Yamabe</dc:creator>
		<pubDate>Sun, 21 Dec 2008 04:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=145#comment-366</guid>
		<description>This series is great. Do you have a full template project, or is that coming in a future post? What types have games have you created with this framework?

Great job,
Brian Yamabe</description>
		<content:encoded><![CDATA[<p>This series is great. Do you have a full template project, or is that coming in a future post? What types have games have you created with this framework?</p>
<p>Great job,<br />
Brian Yamabe</p>
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