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	<title>Comments on: Actionscript 3 AI Steering Behaviors Library</title>
	<atom:link href="http://cheezeworld.com/steering-behaviors-librar/feed/" rel="self" type="application/rss+xml" />
	<link>http://cheezeworld.com/steering-behaviors-librar/</link>
	<description>The Cheeze to Your Macaroni - Games, Open Source Programming, and Other Odd Ramblings.</description>
	<lastBuildDate>Sat, 24 Jul 2010 03:30:31 +0000</lastBuildDate>
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		<item>
		<title>By: [Flash CS3] - KI f</title>
		<link>http://cheezeworld.com/steering-behaviors-librar/comment-page-1/#comment-6644</link>
		<dc:creator>[Flash CS3] - KI f</dc:creator>
		<pubDate>Mon, 21 Dec 2009 13:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=190#comment-6644</guid>
		<description>[...] Experiments (Revisited in AS3) Zapper&#8217;s Labs Finite State Machines for AI in Actionscript Cheezeworld Actionscript 3 AI Steering Behaviors Library   __________________ Flash &amp; Actionscript Base64-kodiertes Bild dekodieren und anzeigen, Flash [...]</description>
		<content:encoded><![CDATA[<p>[...] Experiments (Revisited in AS3) Zapper&#8217;s Labs Finite State Machines for AI in Actionscript Cheezeworld Actionscript 3 AI Steering Behaviors Library   __________________ Flash &amp; Actionscript Base64-kodiertes Bild dekodieren und anzeigen, Flash [...]</p>
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	</item>
	<item>
		<title>By: Flash Game Frameworks, Classes and Libraries &#124; der hess</title>
		<link>http://cheezeworld.com/steering-behaviors-librar/comment-page-1/#comment-5174</link>
		<dc:creator>Flash Game Frameworks, Classes and Libraries &#124; der hess</dc:creator>
		<pubDate>Fri, 04 Sep 2009 09:34:43 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=190#comment-5174</guid>
		<description>[...] AI Steering Behaviors Library [...]</description>
		<content:encoded><![CDATA[<p>[...] AI Steering Behaviors Library [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Actionscript 3 AI Steering Behaviors Library &#171; c# to javascript, actionscript</title>
		<link>http://cheezeworld.com/steering-behaviors-librar/comment-page-1/#comment-4880</link>
		<dc:creator>Actionscript 3 AI Steering Behaviors Library &#171; c# to javascript, actionscript</dc:creator>
		<pubDate>Fri, 14 Aug 2009 06:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=190#comment-4880</guid>
		<description>[...] Actionscript 3 AI Steering Behaviors&#160;Library Filed under: programming &#8212; zproxy @ 6:38 am   I found this nice visulation of AI behaviors at Cheezeworld. [...]</description>
		<content:encoded><![CDATA[<p>[...] Actionscript 3 AI Steering Behaviors&nbsp;Library Filed under: programming &#8212; zproxy @ 6:38 am   I found this nice visulation of AI behaviors at Cheezeworld. [...]</p>
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	</item>
	<item>
		<title>By: Colby Cheeze</title>
		<link>http://cheezeworld.com/steering-behaviors-librar/comment-page-1/#comment-4473</link>
		<dc:creator>Colby Cheeze</dc:creator>
		<pubDate>Thu, 23 Jul 2009 06:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=190#comment-4473</guid>
		<description>No, however it could easily be moved to 3D since it is Vector based. Simply add in the Z and update the code accordingly...and Wala! ( I&#039;m sure it&#039;s a little more typing that I let on, but you get the drift )</description>
		<content:encoded><![CDATA[<p>No, however it could easily be moved to 3D since it is Vector based. Simply add in the Z and update the code accordingly&#8230;and Wala! ( I&#8217;m sure it&#8217;s a little more typing that I let on, but you get the drift )</p>
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	</item>
	<item>
		<title>By: Chavez_US</title>
		<link>http://cheezeworld.com/steering-behaviors-librar/comment-page-1/#comment-4472</link>
		<dc:creator>Chavez_US</dc:creator>
		<pubDate>Thu, 23 Jul 2009 05:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=190#comment-4472</guid>
		<description>This is done in a 2d environment, do you have any 3d environmental examples?</description>
		<content:encoded><![CDATA[<p>This is done in a 2d environment, do you have any 3d environmental examples?</p>
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	</item>
	<item>
		<title>By: Montoya</title>
		<link>http://cheezeworld.com/steering-behaviors-librar/comment-page-1/#comment-4304</link>
		<dc:creator>Montoya</dc:creator>
		<pubDate>Thu, 16 Jul 2009 17:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=190#comment-4304</guid>
		<description>This is simply amazing. I&#039;m very impressed. I&#039;ve been thinking about building some space shooters with &quot;smart&quot; AI so I&#039;m going to follow your development on this very closely.</description>
		<content:encoded><![CDATA[<p>This is simply amazing. I&#8217;m very impressed. I&#8217;ve been thinking about building some space shooters with &#8220;smart&#8221; AI so I&#8217;m going to follow your development on this very closely.</p>
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	</item>
	<item>
		<title>By: Trarman</title>
		<link>http://cheezeworld.com/steering-behaviors-librar/comment-page-1/#comment-4027</link>
		<dc:creator>Trarman</dc:creator>
		<pubDate>Fri, 10 Jul 2009 15:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=190#comment-4027</guid>
		<description>Thanks!  It seems to be mitigated by taking advantage of the reuseClipData method in your BitmapClip class, but plain bitmap sprites still flash briefly in the upper corner.</description>
		<content:encoded><![CDATA[<p>Thanks!  It seems to be mitigated by taking advantage of the reuseClipData method in your BitmapClip class, but plain bitmap sprites still flash briefly in the upper corner.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Colby Cheeze</title>
		<link>http://cheezeworld.com/steering-behaviors-librar/comment-page-1/#comment-3853</link>
		<dc:creator>Colby Cheeze</dc:creator>
		<pubDate>Tue, 07 Jul 2009 18:52:24 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=190#comment-3853</guid>
		<description>I&#039;ve fixed this issue with my newest version of the code. I&#039;ll upload it once I release my next article. For now if you would like to fix it on your own, simply add this to the &quot;ARenderer&quot; class in the constructor.

_canvas.addChild( _container );
_container.visible = false; // set to false initially to eliminate &quot;show in corner&quot; issue at first
</description>
		<content:encoded><![CDATA[<p>I&#8217;ve fixed this issue with my newest version of the code. I&#8217;ll upload it once I release my next article. For now if you would like to fix it on your own, simply add this to the &#8220;ARenderer&#8221; class in the constructor.</p>
<p>_canvas.addChild( _container );<br />
_container.visible = false; // set to false initially to eliminate &#8220;show in corner&#8221; issue at first</p>
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	</item>
	<item>
		<title>By: Trarman</title>
		<link>http://cheezeworld.com/steering-behaviors-librar/comment-page-1/#comment-1267</link>
		<dc:creator>Trarman</dc:creator>
		<pubDate>Wed, 22 Apr 2009 14:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=190#comment-1267</guid>
		<description>This is a fantastic sprite framework.  I love the extensibility.  I&#039;ve already created some new behaviours of my own.  One question though: What would you recommend as the best practice for creating new MovingEntities once a screen is already underway?  I seem to keep getting single frame flashes of them in the upper left corner upon instantiation.</description>
		<content:encoded><![CDATA[<p>This is a fantastic sprite framework.  I love the extensibility.  I&#8217;ve already created some new behaviours of my own.  One question though: What would you recommend as the best practice for creating new MovingEntities once a screen is already underway?  I seem to keep getting single frame flashes of them in the upper left corner upon instantiation.</p>
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	</item>
	<item>
		<title>By: Jonathan @ JADBOX.com</title>
		<link>http://cheezeworld.com/steering-behaviors-librar/comment-page-1/#comment-1014</link>
		<dc:creator>Jonathan @ JADBOX.com</dc:creator>
		<pubDate>Mon, 13 Apr 2009 19:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://cheezeworld.com/?p=190#comment-1014</guid>
		<description>Hey, your RSS feed is down and your ATOM feed is not up-to-date. Thought you should know.

Anyway, good start on the library here.</description>
		<content:encoded><![CDATA[<p>Hey, your RSS feed is down and your ATOM feed is not up-to-date. Thought you should know.</p>
<p>Anyway, good start on the library here.</p>
]]></content:encoded>
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